![]() ![]() ARM computer Dobby-Loom is the machine that was mostly used to conduct the Anti Pattern samples.~ location the weave workshop at the Gerrit Rietveld Academy.title Cultivating Pixels in a loop 2020.Cabinet of archived woven Anti Pattern samples 2019.Screenshot 2020 Python Script Anti Pattern Game, Front end (user insterface) is in Development.Publication A weave, A system Building an Anti Pattern 2019 ~ Chapter Archive.The urgency to escape binary principles is therefore essential in our search for Anti Patterns. ![]() She raised important questions to us such as what role plays the user to its woven future and will she ever escape the loop? One thing that stays inevitable when playing with computers and patterns abstract logic seems inescapable, the interaction with zeros and ones, black or white is also seemingly able to incorporate the factor of randomness. The computer's program, who is closely related to his weaving ancestor, doesn't escape her sharp verdict. Nevertheless (not to undo this principle) the Game Of Life is a programming game. To set up our program as a game is highly inspired by John Conway's Game Of Life and illustrates on a low level basis possible hypothesises of evolution. At any run the participator can harvest a digital punchcard, here we ignore the computational precision by trusting the ability of sensible selection. The participator accord values to a basis so that the pixels start crawling before ones eyes. Through the parameters of the loom a basis is established. Now, before becoming a digital punchcard the element of participation is introduced. Our program does not behave as a calculation tool anymore. It is inevitable that in theory, the black and white combinations do not repeat, however woven in front of us the eye seemed to know better. After some actual weaving it came to light that these non repetitive patterns still looked like patterns even though assembled with computational precision. ![]() In collaboration with Arthur, a program was established to help us calculate non identical combinations in pixels which can be used as digital punchcards for the loom. It began with an urgency to weave a woven textile that transcended its repetitive aesthetic by not making use of patterns. Is a finger dipped in the history of computers and weaving looms and a hand that anticipates on Anti Pattern weaving. They are classified as non-optimal solutions that are ineffective to fit the classification of a design pattern.īut what if the aim of design is without the wish for innovation or efficiency? Then consider our investigation a non convivial practice the undoing of a design pattern.Ī weave, a system, cultivating an Anti Pattern What makes this investigation a challenge? Is due to its opaqueness Anti Patterns and their outcomes tend to boil down to questions instead of answers.Īnti Patterns are most common used as an expression in software development and are considered bad programming practices. Nuances which are hard to define tends to be overthrown by practices that are easy to categorise. This low level type of communication seeps into our non digital approaches as well, leaving forms of nuance behind. To address our pattern operated machines, like a computer or a loom, our interactions are funnelled into yes or no. Is a investigation into the possibility of tactility in software, the adaption of binary language and the attempts of cultivating non repetitive patterns that we describe as Anti Patterns. ![]()
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